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Ensure you review the qb.lua and esx.lua files to understand how the phone integrates with each framework. These files are kept up to date with the latest changes.
Step 1: Framework Compatibility Check
At the beginning of your integration file, add a check for Config.Framework to avoid loading for unsupported frameworks.
if Config.Framework ~= "your-framework" then
return
endStep 2: Required Framework Functions
Below are the essential functions you need to implement for the phone to function correctly with your custom framework.
GetIdentifier
Retrieve the current character's identifier. For multi-character setups, return the active character's identifier.
function GetIdentifier(source)
-- This is an example from the gksphone esx.lua file
return Config.Core.GetPlayerFromId(source)?.identifier
endGetPlayerFromIdentifier
Check if a character is online using their identifier.
GetCharacterName
Returns the character's full name.
GetCharacterBirthDate
Returns the character's birth date.
GetCharacterAllVehicles
Returns a list of all vehicles owned by a player.
GetVehicle
Fetch a specific vehicle using its plate number.
VehicleUpdate
Updates vehicle status when it's retrieved via valet
VehicleUpdateCarseller
Handles vehicle ownership changes made through the Car Seller app.
GetCharacterJob
Retrieves job-related data for the character.
GetJobs
Returns a list of available jobs in the framework.
GetAllEmployees
Fetches a list of employees (online and offline) for a specific job.
SetJob
Updates a player's job and grade.
ToggleDuty
Changes a character's duty status.
GetBankBalance
Returns the current bank balance of a character.
GetBankBalanceByIndetifier
Returns the bank balance based on the character's identifier.
RemoveBankMoney
Deducts money from a character's bank account.
AddBankMoney
Adds money to a character's bank account.
GetExtendedPlayers
Returns an array of player sources with a specified job.
RegisterUsableItem
Registers a usable item and sets a callback for when the item is used.
RemoveItem
Removes a specific item from a player's inventory.
FreamworkSavePhoneNumber
Saves a player's phone number to the framework's meta or SQL data.
FreamworkGetPhoneNumberBySource
Retrieves a player's registered phone number.
HasPhoneItem
Checks if the player has a phone item in their inventory.
CallingPlayerStatus
Determines if a player is available to receive calls based on handcuff or downed status.
GetOfflinePlayerByIdentifier
Returns limited data about an offline player using their identifier.
Society (Job System)
SocietyGetMoney
Returns the amount of money in the job's account.
SocietyRemoveMoney
Deducts money from the job's account, if sufficient funds exist.
SocietyAddMoney
Adds money to the job's account.
Note:
The code samples provided are from
esx.luaandqb.lua.Replace placeholder logic with implementations based on your framework structure.
Ensure all data formats and player handling methods are compatible with your existing systems.
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