Client Exports

You will find client events of our gksphonev2 that you can use in this page.

Notification

Send Notification


local NotifData = {
    title = "Notification header", -- Notification header
    message = "Notification Message", -- Notification content message
    icon    = '/html/img/icons/messages.png', -- Icon of the notification
    duration = 5000, -- specify how many seconds,
    type = "success", -- the home screen will also appear on the notification side.
    buttonactive = false, -- Activate if you want to use the button function
    button = {
       buttonEvent = "gksphone:client:Test", -- event name to use if the button approves
       buttonData = "test", -- If you want to transfer any data in the button
    }
}
exports["gksphone"]:Notification(NotifData)

Mail

Send Mail

Call

Create Call

End Call

Is In Call

CreateCallNumber

RemoveCallNumber

CallEndCustom

Custom App

Add Custom App

Phone

isPhoneOpen

PhoneOpen

In order for the phone to be open, a player must first open it from the inventory.

PhoneClose

PhoneOpenBlock

Prevent the phone from turning on

PhoneOpenUnBlock

If you have blocked the phone from turning on, you can activate it again with this export.

PhoneOpenBlockStatus

PhoneNumber

PhoneUniqueId

Is Camera Open

Services

Send Report

Battery

GetPhoneBattery

SetPhoneBattery

SavePhoneBattery

ToggleCharging

IsPhoneBatteryDead

IsPhoneCharging

Signal

You must enable Config.Signal (gksphone/config/signal/config.lua) to use Export. Signal requires polyzone

addSignal

destroySignal

Misc

heavyJammer

This export renders the phone unusable and only a message section appears in the middle of the screen.

ToogleFocus

Last updated